The Realm of Quindia
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Arcturans

Arcturans are rare and for the most part, the citizens of Quindia are unaware of their existance. Those who encounter them often mistake them for some kind of elf or tiefling (or simply a "demon" in the rural areas of the world). They tend haunt cities and large towns, but all arcturans seem to favor a wandering lifestyle so they may be encountered anywhere.
Personality: Arcturans are warry of strangers and prefer to keep their own council. They are grim and have a sense of humor that many find unsettling. An enemy who witnesses a rare smile usually doesn't understand his peril until it's too late. Arcturans are not given to rash action, but prefer to carefully calculate their approach to a problem. They are excellent mathematicians and enjoy complex puzzles and logic problems. They also have a facination for machines and technology.
Physical Description: Arcturans tend to be slight of build and average between 5 to 5 1/2 feet tall, typically weighing 110 to 140 pounds. They might seem to be related to elves if not for the fact that their skin ranges from pale to bright blue. Their hair is white or pale gold and usually pulled up in a top-knot. They favor mustaches and/or neatly trimmed beards or goatees. Their eyes are white and have no pupils. Their lifespan is unknown, but it appears they age slowly. A female Arcturan has never been encountered.
Relations: Arcturans tend to be loners, mingling among human societies, but avoiding prolonged social interaction. They are polite when they must speak, but are slow to make friends and seem to trust no one. They even avoid encounters with others of their own kind. Arcturans are hunted mercilessly by a religious cult known as the Blue Clerics.
Alignment: Arcturans value personal freedom and tend towards chaos. They can be unpredictable or worse, unreliable.
Arcturan Lands: Little is known of the true origins of this strange race. Some sages say they are planar beings like tiefling or githyanki, while others argue they are travellers fro another star. Whether planar or extraterrestrial, Arcturan artifacts may be found scattered across Quindia - ruined castles, dangerous wands, and wonderous golems. It's no use asking an Arcturan either because they don't remember.
Religion: Arcturans tend to pay respects to the gods of chaos, but rarely engage in true worship. As a result, Arcturan clerics are unheard of.
Language: Arcturans seem to have no language of their own. This is perhaps tied to the fact that they have no memory of their past beyond 878MR when they came to Quindia. They speak Common, but typically learn other languages and have adapted the human practice of sprinkling their speech with words borrowed from other tongues. Arcturan artifacts often have strange characters and runes inscribed on them, but not even magic has been able to decipher their meaning.

Names: Arcturan names sound strange and foreign to Quindia (as they should, given their origin). The form of most names seems to take is two names, with one being monosyllabic. Famous Arcturans on Quindia are Ghul D'Khat, Tardos Mors, and Shal D'Khar. Other suitable names are Mors Kajak, Thuvan Dhin, Kantos Kan, Thal Savas, Xat Arras, and Hatton Gur.
Adventurers: All Arcturans are wanders and adventurers.

Arcturan Racial Traits

+2 Dexterity, +2 Intelligence, -2 Strength, -2 Constitution. Arcturans tend to be weak, but their speed and wit makes them formidible foes.

Medium-size: As Medium-sized creatures, Arcturans have no special bonuses and penalties due to their size.

Arcturan base speed is 30 feet.

+4 racial bonus on saving throws against Illusions and +2 bonus against Enchantment spells or effects, because Arcturans have strong minds are are not easily fooled or controlled by such means.

+2 racial bonus on Disable Device and Open Locks checks: Arcturans have a natural affinity for mechanical devices.

Automatic Languages:Common. Bonus Languages: Any.

Favored Classes: Arcturans are unusual in the fact they they have several favored classes. The first is Illusionist. The other favored classes are any of the psionic classes from the Psionic Handbook. A multiclass Arcturan's illusionist or psionic classes do not count when determining whether he suffers an XP penalty.

Prohibited Classes: Arcturans may not be Clerics, Druids or Sorcerers. Their lack of piety has been addressed. They also lack whatever inate power allows a sorcerer to work his form of arcane magic.

An obvious influence on names for Arcturans is Edgar Rice Burroughs' John Carter of Mars series. This stems from the fact that the first Arcturan PC was named Tardos Mors. It just seemed to fit. Yes, I know Ghul D'Khat is inspired by Star Trek...