The Realm of Quindia
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Mite

Small Monsterous Humanoid

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1d8 (4hp)
+3 (+3 dex)
20 ft.
16 (+3 dex, +2 natural, +1 size)
2 claws, +4 melee, 1 bite, -4 melee
Claw d3-1, bite d3-1
5 ft. by 5 ft./5 ft.
Improved Grab
Fort +0, Ref +5, Will +2
Str 8, Dex 16, Con 11, Int 6, Wis 9, Cha 4
Hide +5, Move Silently +5, Listen +2
Weapon Finess (Claws)

Temperate or warm land
Gang (2-5) or pack (11-20)
1/2
1/10 coin, 50% goods, 50% items
Usually neutral evil
2-3 HD (Small)

Mites are small, nocturnal predators that hunt in packs. They favor ambush and exhibit a savage cunning in the coordination of their attack.

Mites are small, hunchbacked humanoids around three feet tall with clawed arms that resemble the forelegs of a praying mantis. They have broad, flat feet and long segmented tails, both of which seem to aid them when moving over the shifting sands and broken rock that make up their favored habitat. Their coloration varies from region to region, but usually matches the dominate terrain. They are skilled stalkers and their prey is usually unaware of their presence until it is too late.

Mites are carnivores. Alone, they hunt small mammals and reptiles, but a pack of these creatures are able to bring down much larger game. Although they speak no language, they do communicate through a combination of sharp barks, body language, and clacking of their claws.

COMBAT
These creatures attack in waves, attempting to bring down prey through sheer weight of numbers. They will strike at wounded targets first as the scent of blood draws them.

If a claw attack hits, the mite may attempt to grapple as a free action with a +4 bonus. If this attempt is successful, on the next round (and subsequent rounds unless the victim breaks free), the mite will automatically hit with a bite attack that will cause 1d6 damage, rather than the normal 1d3-1. While grappling, the mite may make no further claw attacks.